org.icongarden.fileSystem.enumerateDirectory. Like its sibling setWorkingDirectory, it takes a single parameter which must be an array of pathname components as returned by its sibling getWorkingDirectory. It returns an array of name, type, and inode describe each directory entry. If I end up supporting Windows, inode won't be present. type has one of the following values:- (unknown to extension)
- (unknown to system)
- regular file
- directory
- named pipe
- socket
- character device
- block device
- symbolic link
I've retired
org.icongarden.workingDirectory, and org.icongarden.fileSystem will have a much broader scope. I always intended to have a org.icongarden.fileSystem; I don't know why I got distracted with org.icongarden.workingDirectory.I also tweaked the way exceptions are thrown in C++ so it's easier to "demand" that conditions be true in a way which causes a JavaScript exception if they're not. Making this super-convenient is key to actually doing it often enough to be useful to JavaScript programmers.
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